![]() The game does give you the option to turn off the music and still have the sound effects, which seems strange, but I guess the option is nice. While I find the music charming, there is exactly one track in the game that plays on a loop. Given the nature of the game, some sort of puzzle mode where you try to eliminate target tiles in as few turns as possible or a frantic mode where burning tiles fall in intervals of real time instead of by turn could have been welcome additions. ![]() It makes the game great for playing in bursts, but if feeling burnt out and looking to get some variety, you're out of luck. There is one and only mode the main game. That being said, the game does what it does well, but there is some room for criticism. This is a puzzle game, and it does that job extremely well. ![]() A story driven epic should have its writing put under much more scrutiny than an arcade light gun game. I believe a game's ratings should reflect what the game is trying to do. Similar to Picross, I'm not sure how to rate a game with such singular purpose. It's simple, addictive, and easy to put down and come back to. ![]() If they reach the bottom, it's game over. They appear with more frequency as the game goes on and each turn (word made) they burn the tile below them. The risk of your game ending comes in the form of burning tiles. Longer words are worth more points, and making them rewards you with bonus green, gold, and diamond tiles which are worth even more points. Once a word is formed, those tiles are gobbled up by the titular Bookworm, and tiles fall to fill the gaps. Your goal is to make words by linking touching letter tiles together. The game consists of a board filled with letter tiles. Bookworm is a puzzle game from the glory days of PopCap Games.
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